This is a good alternative from the Faerie Ring, also if u have the DLC you can replaced one of the skill into Decrease Aggro L, overall its a nice balanced accessory (Casting Time -20%, CP Cost -40%) for Shionne and Dohalim.įor a controlled Shionne and made just for fun that turned out pretty OP, was just spamming Magna Ray and Gravitas Field and everyone was dying quickly, I tried with 4x Pentration +120 and enemies were getting easily interrupted but not dying quickly. This can be also used by Dohalim too if u made him also a dedicated Healer in your Custom Strategy setup but that's only if u also got his School Costume DLC, you can also replace Decrease Aggro L with another CP Cost -10% if your CP is draining too fast and or if Kissara is in your party and have Increase Aggro L skill, and if u have the Starter Pack DLC you can replace the other 2 skills with: 2x Half AG Cost Chance 20%, 2x Counter Attack Damage +30%, or Smack Down & CAD +30%. u can easily melt Bosses and Gigants on Chaos Difficulty, just make sure to have a dedicated healer on your Custom Strategy setup, and must be highly invested on unlocking a lot of his passive skills.ĬP Cost -10% (can be replaced if u have the Starter Pack DLC) Self explanatory just gonna abuse Alphen's perk Flaming Edge, with Concentration, plus cooking buff from Shortcake, can be pretty stupid, add that with his best weapon or for overkill his Devil Arm. Half AG Cost Chance 20% (can be replaced)įor the controlled character (and possibly for the party AI too) everyone can use this accessory, imo experience wise the Half AG Cost Chance at 70% is ENOUGH, but if its not triggering enough for you and you want it to be always guaranteed then upgrade and pump it to 90%, the Glutton for Battle is stackable so if you're not going for the 90% then add another stack of this skill.Įdit: thanks u/duppyconqr for pointing out that Warrior Emblem outshines and outperforms the Pierce and Grit Emblem, for overall damage and use against Gigants, Bosses, and regular enemies. This is good for your non-party, specially with Alphen and Dohalim Boost Attack, create 2 when u get the chance, a good example is that if Rinwell and Dohalim can successfully Break Boost two enemies at once their Boost Attack is back fully charge, but must have unlock some 'Increased Boost Gauge from Enemy Downs'. I also highly suggest that you save all your Ores, wait, and start Synthesizing when you are able to start mining for Rank/Level 5 Ores. Chaos on normal encounters and then Hard on boss encounters, then on my 2nd playthrough New Game+ played entirely on Chaos Difficulty to 100% the game. ![]() ![]() ![]() On my 1st playthrough I played most of the game on Hard Difficulty, when I got access to Chaos Difficulty then I mixed it around with both. 1st I want to greatly thanks the developers and creators of this game for not botching the synthesize and crafting system, compare from the horrendous system of the Zestiria and Berseria.
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